Add 20 engineering/productivity skills from mattpocock/skills: ask-matt, code-review, codebase-design, diagnosing-bugs, domain-modeling, grill-me, grill-with-docs, grilling, handoff, implement, improve-codebase-architecture, prototype, research, setup-matt-pocock-skills, tdd, teach, to-issues, to-prd, triage, writing-great-skills. Update skills-lock.json with corresponding source/hash entries.
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1.5 KiB
MISSION.md Format
MISSION.md lives at the workspace root. It captures the reason the user is learning this topic. Every teaching decision — what to teach next, which resources to surface, which exercises to design — should trace back to this document.
Template
# Mission: {Topic}
## Why
{1-3 sentences. The concrete real-world goal the user is chasing. What changes in their life or work when they have this skill? Avoid abstract framings like "to understand X" — push for the underlying outcome.}
## Success looks like
- {A specific, observable thing the user will be able to do}
- {Another specific thing}
- {…}
## Constraints
- {Time, budget, prior commitments, learning preferences, anything that bounds the approach}
## Out of scope
- {Adjacent topics the user explicitly does not want to chase right now — protects the zone of proximal development}
Rules
- One mission per workspace. If the user wants to learn two unrelated things, that is two workspaces.
- Concrete over abstract. "Run a half marathon by October" beats "get fitter." "Ship a Rust CLI to my team" beats "learn Rust."
- Push back on vagueness. If the user cannot articulate why, interview them before writing anything. A bad mission is worse than no mission.
- Revise when reality shifts. Missions change. When the user's goal moves, update this file — don't leave a stale mission steering future sessions.
- Keep it short. If
MISSION.mdruns past a screen, it has stopped being a compass and started being a plan.