mirror of
https://github.com/DefectingCat/DefectingCat.github.io
synced 2025-07-15 16:51:37 +00:00
add about page model loading
This commit is contained in:
@ -3,10 +3,14 @@
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import { Canvas } from '@react-three/fiber';
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import clsx from 'clsx';
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import { Suspense, lazy } from 'react';
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import useStore from 'store';
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import Loading from 'components/rua/loading/rua-loading';
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const CloudModel = lazy(() => import('components/models/cloud-model'));
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const AboutModel = () => {
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const modelLoading = useStore((state) => state.modelLoading);
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return (
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<>
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<div className={clsx('fixed top-0 left-0 -z-10', 'w-full h-full')}>
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@ -16,6 +20,19 @@ const AboutModel = () => {
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<CloudModel />
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</Suspense>
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</Canvas>
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<div
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className={clsx(
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'h-full w-full absolute',
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'top-0 left-0 flex',
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'justify-center items-center',
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'bg-bluish-gray dark:bg-rua-gray-900',
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'transition-all duration-300',
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!modelLoading && 'opacity-0',
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)}
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>
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<Loading />
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</div>
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{/* <Leva /> */}
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</div>
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</>
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@ -16,6 +16,7 @@ const CatModel = () => {
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GLTFLoader,
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'./models/just_a_hungry_cat/modelDraco.gltf',
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(loader) => {
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toggleLoading(true);
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('./libs/draco/');
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loader.setDRACOLoader(dracoLoader);
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@ -7,10 +7,11 @@ import * as THREE from 'three';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { rotationX, rotationY } from './home-model';
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import useStore from 'store';
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const CloudModel = () => {
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const mixer = useRef<THREE.AnimationMixer | null>(null);
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const toggleLoading = useStore((state) => state.toggleLoading);
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const camera = useThree((state) => state.camera);
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// After model loading, set theme to dark mode.
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@ -49,6 +50,7 @@ const CloudModel = () => {
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GLTFLoader,
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'./models/cloud_station/modelDraco.gltf',
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(loader) => {
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toggleLoading(true);
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('./libs/draco/');
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loader.setDRACOLoader(dracoLoader);
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@ -61,6 +63,7 @@ const CloudModel = () => {
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});
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gltf.scene.position.set(0, 0, 0);
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camera.lookAt(0, 1, 0);
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toggleLoading(false);
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const halfWidth = Math.floor(window.innerWidth / 2);
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const halfHeight = Math.floor(window.innerHeight / 2);
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