mirror of
https://github.com/DefectingCat/DefectingCat.github.io
synced 2025-07-15 16:51:37 +00:00
adjust model size
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@ -1,11 +1,12 @@
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'use client';
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import { Canvas, useFrame, useLoader } from '@react-three/fiber';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import { Environment, OrbitControls, useProgress } from '@react-three/drei';
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import { useRef, useState } from 'react';
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import { useProgress } from '@react-three/drei';
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import { Canvas, useFrame, useLoader, useThree } from '@react-three/fiber';
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import { frameArea } from 'lib/utils';
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import { useRef } from 'react';
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import * as THREE from 'three';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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const Model = () => {
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const mixer = useRef<THREE.AnimationMixer | null>(null);
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@ -19,16 +20,27 @@ const Model = () => {
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}
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);
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const [loading, setLoading] = useState(true);
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useProgress((state) => {
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if (state.progress >= 100) {
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mixer.current = new THREE.AnimationMixer(gltf.scene);
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gltf.animations.forEach((clip) => {
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mixer.current?.clipAction(clip).play();
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});
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setLoading(false);
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}
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const camera = useThree((state) => state.camera);
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const process = useProgress((state) => {
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if (state.progress < 100) return state.progress;
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// After model loaded.
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mixer.current = new THREE.AnimationMixer(gltf.scene);
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gltf.animations.forEach((clip) => {
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mixer.current?.clipAction(clip).play();
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});
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const box = new THREE.Box3().setFromObject(gltf.scene);
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const boxSize = box.getSize(new THREE.Vector3()).length();
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const boxCenter = box.getCenter(new THREE.Vector3());
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frameArea(
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boxSize * 0.8,
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boxSize,
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boxCenter,
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camera as THREE.PerspectiveCamera
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);
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camera.position.z += 0.15;
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camera.position.y -= 0.15;
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return state.progress;
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});
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@ -46,13 +58,9 @@ const Model = () => {
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const HomeModel = () => {
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return (
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<Canvas>
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<spotLight color={0xffffff} intensity={2} distance={100} angle={15} />
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<ambientLight color={0xffffff} intensity={1} />
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<spotLight color={0xffffff} intensity={1.5} distance={100} angle={15} />
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<ambientLight color={0xffffff} intensity={0.5} />
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<Model />
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{/*
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<OrbitControls />
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<Environment preset="sunset" background />
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*/}
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</Canvas>
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);
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};
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@ -1,3 +1,5 @@
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import * as THREE from 'three';
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export const sortByDate = (
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{ date: a }: { date: string },
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{ date: b }: { date: string }
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@ -118,3 +120,34 @@ export const debounce: Debounce = (fn, ms) => {
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}, ms);
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};
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};
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export const frameArea = (
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sizeToFitOnScreen: number,
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boxSize: number,
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boxCenter: THREE.Vector3,
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camera: THREE.PerspectiveCamera
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) => {
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const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
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const halfFovY = THREE.MathUtils.degToRad(camera.fov * 0.5);
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const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
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// compute a unit vector that points in the direction the camera is now
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// in the xz plane from the center of the box
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const direction = new THREE.Vector3()
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.subVectors(camera.position, boxCenter)
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.multiply(new THREE.Vector3(1, 0, 1))
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.normalize();
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// move the camera to a position distance units way from the center
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// in whatever direction the camera was from the center already
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camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
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// pick some near and far values for the frustum that
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// will contain the box.
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camera.near = boxSize / 100;
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camera.far = boxSize * 100;
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camera.updateProjectionMatrix();
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// point the camera to look at the center of the box
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camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
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};
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