star_color's smoothstep(0.5,0.0,d) with scale=80 produced blocky rectangles
at low render_scale. Replace with a gaussian speck: distance to cell center
with exp(-d²/r²) falloff, producing a round 2-3 pixel anti-aliased disk.
star_aa uniform toggles between the gaussian path (desktop default) and the
old square-cell fast path (web default).
Also adds bloom_threshold/bloom_strength/exposure uniform fields to
BlackHoleUniforms (used by later bloom tasks) with safe defaults.