//! egui styling for the control panel. Deep-space cyan/orange theme, //! hand-applied over `Visuals::dark()`. See design spec ยง1. //! //! Pinned to egui 0.35: the `Shadow` struct packs fields into 8-bit integers, //! and the context style API is `set_theme` + `global_style_mut` (not the //! `ctx.style()`/`set_style()` of 0.34). See inline comments at each site. use bevy_egui::egui::{self, Color32, Stroke, TextStyle, Visuals}; // --- Palette (single source of truth; referenced by every section helper) --- pub const ACCENT_CYAN: Color32 = Color32::from_rgb(90, 200, 255); // #5AC8FF pub const ACCENT_ORANGE: Color32 = Color32::from_rgb(255, 140, 66); // #FF8C42 pub const PANEL_FILL: Color32 = Color32::from_rgb(14, 16, 20); // #0E1014 pub const EXTREME_BG: Color32 = Color32::from_rgb(8, 9, 12); // #08090C pub const MUTED_TEXT: Color32 = Color32::from_rgb(140, 140, 140); // read-only / disabled labels /// Text sizes applied over egui's default `Proportional` family. No custom /// font binary is embedded (spec non-goal). pub fn text_styles() -> Vec<(TextStyle, f32)> { vec![ (TextStyle::Body, 14.0), (TextStyle::Monospace, 12.0), (TextStyle::Heading, 16.0), (TextStyle::Small, 11.0), ] } /// The themed `Visuals`. Built fresh from `dark()` each call so it is /// independent of whatever egui's defaults evolve into. /// /// Note: `animation_time` lives on `Style`, not `Visuals`, since egui 0.35; /// it is applied in [`setup`]. pub fn sci_fi_visuals() -> Visuals { let mut v = Visuals::dark(); v.panel_fill = PANEL_FILL; v.extreme_bg_color = EXTREME_BG; v.hyperlink_color = ACCENT_CYAN; // also used as the section-heading color by convention v.selection.bg_fill = ACCENT_CYAN; v.selection.stroke = Stroke::new(1.0, ACCENT_ORANGE); v.widgets.inactive.weak_bg_fill = Color32::from_rgb(30, 36, 48); // #1E2430 v.widgets.inactive.bg_stroke = Stroke::new(0.5, Color32::from_rgb(60, 70, 70)); // #3C4646 v.widgets.hovered.weak_bg_fill = Color32::from_rgb(40, 50, 70); // #283246 v.widgets.hovered.fg_stroke = Stroke::new(1.0, Color32::from_rgb(200, 220, 255)); // #C8DCFF v.widgets.active.fg_stroke = Stroke::new(1.0, ACCENT_CYAN); v.widgets.active.weak_bg_fill = Color32::from_rgb(50, 70, 100); // #324664 v.widgets.noninteractive.bg_stroke = Stroke::new(0.5, Color32::from_rgb(40, 46, 60)); // #282E3C // egui 0.35's `epaint::Shadow` packs its fields into 8-bit integers // (`offset: [i8; 2]`, `blur: u8`, `spread: u8`) to keep the struct at 8 // bytes. Use integer literals; the f32 form would not type-check. v.window_shadow = egui::epaint::Shadow { offset: [0, 4], blur: 16, spread: 0, color: Color32::from_black_alpha(120), }; v } /// Apply fonts + spacing + visuals to a context. Called exactly once from /// `setup_egui_style` (plugin.rs). /// /// egui 0.35 replaced `ctx.style()` / `ctx.set_style()` with theme-scoped /// accessors. We pin the active theme to Dark and mutate the active `Style` /// in place; `Visuals` and `animation_time` are both fields of `Style`, so /// they go through the same closure. `text_styles` is now a public /// `BTreeMap` field (no `text_styles_mut()`). pub fn setup(ctx: &egui::Context) { ctx.set_theme(egui::Theme::Dark); ctx.global_style_mut(|style| { style.spacing.item_spacing = egui::vec2(8.0, 6.0); style.spacing.slider_width = 150.0; style.spacing.indent = 18.0; style.spacing.button_padding = egui::vec2(10.0, 4.0); style.spacing.indent_ends_with_horizontal_line = false; style.animation_time = 0.12; for (ts, size) in text_styles() { style.text_styles.insert(ts, egui::FontId::proportional(size)); } style.visuals = sci_fi_visuals(); }); }