tweak: lower default disk_tilt from 1.318 to 0.45
At 1.318 rad (~75.5 deg) the disk is nearly vertical: its normal points almost along +Z while the camera yaw axis is world-Y, so the two axes sit ~75 deg apart. Orbiting via yaw (a horizontal circle around world-Y) therefore shears the disk through view -- full circle, squashed ellipse, edge-on sliver, back circle -- which reads as the disk swinging or the scene rolling. 0.45 rad (~25.8 deg) brings the disk near-horizontal (normal approx (0, 0.90, 0.43)), shrinking the yaw-axis / disk-normal misalignment from ~75 deg to ~26 deg. The swing is correspondingly muted; orbiting feels like turning around the hole rather than shearing across a wall. Both defaults are updated in lockstep: BlackHoleParams (the live runtime default) and BlackHoleUniforms (the bootstrap uniform filled before the first mirror_params frame).
This commit is contained in:
parent
3749ee5691
commit
e7c45804a4
@ -35,7 +35,7 @@ impl Default for BlackHoleParams {
|
||||
rs: 1.0,
|
||||
disk_inner: 3.0,
|
||||
disk_outer: 15.0,
|
||||
disk_tilt: 1.318, // ~75.5 deg, matching the reference video
|
||||
disk_tilt: 0.45, // ~25.8 deg
|
||||
disk_brightness: 1.0,
|
||||
disk_rotation_speed: 0.5,
|
||||
doppler_enabled: true,
|
||||
|
||||
@ -58,7 +58,7 @@ impl Default for BlackHoleUniforms {
|
||||
rs: 1.0,
|
||||
disk_inner: 3.0,
|
||||
disk_outer: 15.0,
|
||||
disk_tilt: 1.318,
|
||||
disk_tilt: 0.45,
|
||||
disk_brightness: 1.0,
|
||||
disk_rotation_speed: 0.5,
|
||||
doppler_strength: 1.0,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user