docs: implementation plan for cinematic rendering
10-task plan (Tasks 0-9) for the HDR bloom + FBM disk + ACES + AA pipeline. Each task is a standalone commit: Rgba16Float offscreen → FBM disk → gaussian-speck stars → brightpass → blur pyramid → composite+ACES → BloomQuality enum → Quality panel → verification. Conventions established upfront (camera orders, RenderLayers, the QuadScaleFactor/CompositeQuad/Nudgable markers) so each task references them rather than re-deriving. The naga var<private> array fix for the blur kernel is baked into the shader from the start.
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docs/superpowers/plans/2026-07-14-blackhole-cinematic-rendering.md
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