feat(disk): raise density_freq default to 2.0
Higher default turbulence frequency gives the volumetric disk more trackable texture features at startup, making the Keplerian rotation (rot ∝ 1/r^1.5) visually readable without needing to open the egui panel. The old 0.8 default produced a near-featureless smooth slab at default settings — the disk was rotating but the eye had nothing to lock onto. 2.0 sits in the upper half of the slider range (0.2–3.0) while still leaving room to push higher for debugging.
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@ -189,7 +189,7 @@ impl Default for BlackHoleParams {
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disk_half_thickness: 0.15,
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disk_half_thickness: 0.15,
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filament_freq: 1.0,
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filament_freq: 1.0,
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filament_sharpness: 2.0,
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filament_sharpness: 2.0,
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density_freq: 0.8,
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density_freq: 2.0,
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// Raised from 1.0: the new density model has no 0.55 floor and decays
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// Raised from 1.0: the new density model has no 0.55 floor and decays
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// to 0 at the edges, so a slightly higher multiplier keeps the bulk
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// to 0 at the edges, so a slightly higher multiplier keeps the bulk
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// opaque after per-step integration.
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// opaque after per-step integration.
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@ -101,7 +101,7 @@ impl Default for BlackHoleUniforms {
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disk_half_thickness: 0.15,
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disk_half_thickness: 0.15,
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filament_freq: 1.0,
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filament_freq: 1.0,
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filament_sharpness: 2.0,
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filament_sharpness: 2.0,
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density_freq: 0.8,
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density_freq: 2.0,
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density_strength: 1.2,
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density_strength: 1.2,
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arm_count: 2.0,
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arm_count: 2.0,
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arm_tightness: 2.0,
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arm_tightness: 2.0,
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