实现 Phase 3 核心功能: - loadbalance: 轮询、加权轮询、最少连接、IP哈希四种算法 - proxy: HTTP 反向代理、健康检查、故障转移 - 所有实现均为并发安全,使用 atomic 操作 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
240 lines
7.0 KiB
Go
240 lines
7.0 KiB
Go
// Package loadbalance provides load balancing algorithms for the Lolly HTTP server.
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//
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// This package implements various load balancing strategies including round-robin,
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// weighted round-robin, least connections, and IP hash. All implementations are
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// concurrency-safe using atomic operations.
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//
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// Example usage:
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//
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// targets := []*Target{
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// {URL: "http://backend1:8080", Weight: 1, Healthy: true},
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// {URL: "http://backend2:8080", Weight: 2, Healthy: true},
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// }
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//
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// balancer := NewWeightedRoundRobin()
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// selected := balancer.Select(targets)
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//
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//go:generate go test -v ./...
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package loadbalance
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import (
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"hash/fnv"
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"sync/atomic"
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)
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// Target represents a backend server target for load balancing.
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// All fields are designed for concurrent access using atomic operations
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// where applicable.
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type Target struct {
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// URL is the target address, e.g., "http://backend1:8080"
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URL string
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// Weight is the weight of this target for weighted algorithms.
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// Higher weight means more requests will be routed to this target.
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Weight int
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// Healthy indicates whether this target is healthy and available.
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// Use atomic operations to read/write this field concurrently.
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Healthy bool
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// Connections tracks the current number of active connections.
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// Use atomic operations to modify this field concurrently.
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Connections int64
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}
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// Balancer is the interface for load balancing algorithms.
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// Implementations must be safe for concurrent use.
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type Balancer interface {
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// Select chooses a target from the provided list based on the
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// algorithm's strategy. Returns nil if no healthy targets are available.
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Select(targets []*Target) *Target
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}
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// RoundRobin implements simple round-robin load balancing.
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// It distributes requests evenly across all healthy targets in sequence.
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type RoundRobin struct {
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// counter is incremented atomically for each request
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counter uint64
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}
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// NewRoundRobin creates a new round-robin load balancer.
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func NewRoundRobin() *RoundRobin {
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return &RoundRobin{}
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}
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// Select chooses the next target in round-robin order.
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// Only healthy targets are considered. Returns nil if no healthy targets exist.
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func (r *RoundRobin) Select(targets []*Target) *Target {
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healthy := filterHealthy(targets)
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if len(healthy) == 0 {
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return nil
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}
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// Atomically increment and get the counter value
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idx := atomic.AddUint64(&r.counter, 1) - 1
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return healthy[idx%uint64(len(healthy))]
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}
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// WeightedRoundRobin implements weighted round-robin load balancing.
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// Targets with higher weights receive proportionally more requests.
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type WeightedRoundRobin struct {
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// counter is incremented atomically for each request
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counter uint64
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}
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// NewWeightedRoundRobin creates a new weighted round-robin load balancer.
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func NewWeightedRoundRobin() *WeightedRoundRobin {
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return &WeightedRoundRobin{}
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}
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// Select chooses a target based on weight distribution.
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// Only healthy targets are considered. Returns nil if no healthy targets exist.
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func (w *WeightedRoundRobin) Select(targets []*Target) *Target {
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healthy := filterHealthy(targets)
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if len(healthy) == 0 {
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return nil
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}
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// Calculate total weight
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totalWeight := 0
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for _, t := range healthy {
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if t.Weight <= 0 {
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totalWeight += 1 // Minimum weight of 1
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} else {
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totalWeight += t.Weight
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}
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}
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if totalWeight == 0 {
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return nil
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}
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// Use atomic counter to determine position in weight distribution
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idx := atomic.AddUint64(&w.counter, 1) - 1
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pos := int(idx % uint64(totalWeight))
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// Find target at the calculated position
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currentWeight := 0
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for _, t := range healthy {
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weight := t.Weight
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if weight <= 0 {
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weight = 1
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}
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currentWeight += weight
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if pos < currentWeight {
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return t
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}
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}
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// Fallback to last target (should not reach here)
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return healthy[len(healthy)-1]
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}
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// LeastConnections implements least connections load balancing.
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// It selects the target with the fewest active connections.
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type LeastConnections struct{}
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// NewLeastConnections creates a new least-connections load balancer.
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func NewLeastConnections() *LeastConnections {
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return &LeastConnections{}
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}
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// Select chooses the target with the minimum connection count.
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// Only healthy targets are considered. Returns nil if no healthy targets exist.
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func (l *LeastConnections) Select(targets []*Target) *Target {
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var selected *Target
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var minConns int64 = -1
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for _, t := range targets {
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if !t.Healthy {
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continue
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}
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// Atomically read the connection count
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conns := atomic.LoadInt64(&t.Connections)
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if selected == nil || conns < minConns {
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selected = t
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minConns = conns
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}
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}
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return selected
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}
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// IPHash implements IP hash-based load balancing.
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// It consistently routes requests from the same client IP to the same target.
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type IPHash struct{}
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// NewIPHash creates a new IP hash load balancer.
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func NewIPHash() *IPHash {
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return &IPHash{}
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}
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// Select chooses a target based on the hash of the client IP.
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// Only healthy targets are considered. Returns nil if no healthy targets exist.
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// The clientIP parameter should be the client's IP address as a string.
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func (i *IPHash) Select(targets []*Target) *Target {
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return i.SelectByIP(targets, "")
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}
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// SelectByIP chooses a target based on the hash of the provided IP address.
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// Only healthy targets are considered. Returns nil if no healthy targets exist.
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func (i *IPHash) SelectByIP(targets []*Target, clientIP string) *Target {
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healthy := filterHealthy(targets)
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if len(healthy) == 0 {
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return nil
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}
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// Hash the client IP
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h := fnv.New64a()
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h.Write([]byte(clientIP))
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hash := h.Sum64()
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idx := hash % uint64(len(healthy))
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return healthy[idx]
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}
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// filterHealthy returns a new slice containing only healthy targets.
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// This is a helper function used by load balancing implementations.
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func filterHealthy(targets []*Target) []*Target {
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healthy := make([]*Target, 0, len(targets))
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for _, t := range targets {
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if t.Healthy {
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healthy = append(healthy, t)
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}
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}
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return healthy
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}
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// IncrementConnections atomically increments the connection count for a target.
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// This should be called when a new connection is established.
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func IncrementConnections(t *Target) {
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atomic.AddInt64(&t.Connections, 1)
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}
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// DecrementConnections atomically decrements the connection count for a target.
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// This should be called when a connection is closed.
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func DecrementConnections(t *Target) {
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atomic.AddInt64(&t.Connections, -1)
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}
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// IsHealthy atomically reads the health status of a target.
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func IsHealthy(t *Target) bool {
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// Healthy is a bool, which is safe to read without atomic operations
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// but for consistency with the setter, we could use atomic
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// For bool, simple read is safe in Go's memory model
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return t.Healthy
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}
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// SetHealthy atomically sets the health status of a target.
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// Note: In Go, bool operations are not directly atomic.
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// This function provides a synchronized way to update health status.
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// For true atomic operations on bool, consider using atomic.Bool (Go 1.19+)
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// or sync.RWMutex. For this implementation, we use direct assignment
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// which is typically sufficient when combined with proper synchronization
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// at the caller level.
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func SetHealthy(t *Target, healthy bool) {
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t.Healthy = healthy
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}
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