- 使用 any 替代 interface{} (Go 1.18+)
- 添加类型断言检查防止 Pool 误用
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
155 lines
3.7 KiB
Go
155 lines
3.7 KiB
Go
// Package lua 提供 Lua 脚本嵌入能力
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package lua
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import (
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"sync"
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"github.com/valyala/fasthttp"
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)
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// LuaContext 请求级 Lua 上下文
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//
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// 类型命名说明:虽然 lua.LuaContext 存在 stuttering,但保持此命名以:
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// 1) 与 LuaEngine/LuaCoroutine 保持一致的 API 命名风格
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// 2) 明确区分 Lua 上下文与其他上下文类型(如 context.Context)
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// 3) 保持向后兼容性
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type LuaContext struct {
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Engine *LuaEngine
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Coroutine *LuaCoroutine
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RequestCtx *fasthttp.RequestCtx
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Variables map[string]string
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OutputBuffer []byte
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Phase Phase
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Exited bool
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}
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// luaContextPool LuaContext 对象池
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var luaContextPool = sync.Pool{
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New: func() any {
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return &LuaContext{
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Variables: make(map[string]string),
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}
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},
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}
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// AcquireContext 从池中获取 LuaContext
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func AcquireContext(engine *LuaEngine, req *fasthttp.RequestCtx) *LuaContext {
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v := luaContextPool.Get()
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lc, ok := v.(*LuaContext)
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if !ok {
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// Pool 的 New 函数返回 *LuaContext,类型断言不应失败
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// 如果失败说明 Pool 被错误使用,panic 是合理的
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panic("luaContextPool returned unexpected type")
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}
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lc.Engine = engine
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lc.RequestCtx = req
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lc.Phase = PhaseInit
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// Variables 和 OutputBuffer 已在 Release 中重置
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return lc
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}
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// NewContext 创建请求上下文(从池中获取)
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func NewContext(engine *LuaEngine, req *fasthttp.RequestCtx) *LuaContext {
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return AcquireContext(engine, req)
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}
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// InitCoroutine 初始化协程
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func (c *LuaContext) InitCoroutine() error {
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coro, err := c.Engine.NewCoroutine(c.RequestCtx)
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if err != nil {
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return err
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}
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c.Coroutine = coro
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return c.Coroutine.SetupSandbox()
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}
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// Execute 执行 Lua 脚本
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func (c *LuaContext) Execute(script string) error {
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if c.Coroutine == nil {
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if err := c.InitCoroutine(); err != nil {
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return err
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}
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}
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return c.Coroutine.Execute(script)
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}
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// ExecuteFile 执行文件脚本
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func (c *LuaContext) ExecuteFile(path string) error {
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if c.Coroutine == nil {
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if err := c.InitCoroutine(); err != nil {
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return err
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}
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}
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return c.Coroutine.ExecuteFile(path)
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}
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// SetPhase 设置当前阶段
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func (c *LuaContext) SetPhase(phase Phase) {
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c.Phase = phase
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}
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// GetPhase 获取当前阶段
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func (c *LuaContext) GetPhase() Phase {
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return c.Phase
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}
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// GetVariable 获取变量
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func (c *LuaContext) GetVariable(name string) (string, bool) {
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val, ok := c.Variables[name]
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return val, ok
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}
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// SetVariable 设置变量
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func (c *LuaContext) SetVariable(name, value string) {
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c.Variables[name] = value
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}
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// Write 输出内容
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func (c *LuaContext) Write(data []byte) {
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c.OutputBuffer = append(c.OutputBuffer, data...)
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}
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// Say 输出内容并换行
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func (c *LuaContext) Say(data string) {
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c.OutputBuffer = append(c.OutputBuffer, data...)
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c.OutputBuffer = append(c.OutputBuffer, '\n')
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}
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// Exit 退出请求处理
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func (c *LuaContext) Exit(code int) {
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c.Exited = true
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c.RequestCtx.SetStatusCode(code)
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}
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// Release 释放资源并放回池中
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func (c *LuaContext) Release() {
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if c.Coroutine != nil {
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c.Coroutine.Close()
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c.Coroutine = nil
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}
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// 重置所有可变状态,防止请求间污染
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for k := range c.Variables {
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delete(c.Variables, k)
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}
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c.OutputBuffer = c.OutputBuffer[:0]
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c.Phase = PhaseInit
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c.Exited = false
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c.Engine = nil
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c.RequestCtx = nil
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luaContextPool.Put(c)
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}
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// FlushOutput 刷新输出到响应
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func (c *LuaContext) FlushOutput() {
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if len(c.OutputBuffer) > 0 && c.RequestCtx != nil {
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// Write 返回写入的字节数和可能的错误
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// 在响应刷新场景中,我们选择忽略错误,因为:
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// 1. fasthttp.RequestCtx.Write 内部已经处理了连接状态
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// 2. 此阶段出错时请求处理已完成,无法向客户端报告
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_, _ = c.RequestCtx.Write(c.OutputBuffer)
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c.OutputBuffer = c.OutputBuffer[:0]
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}
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}
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