// Package lua 提供 Lua 脚本嵌入能力 package lua import ( "sync" "github.com/valyala/fasthttp" ) // LuaContext 请求级 Lua 上下文 // // 类型命名说明:虽然 lua.LuaContext 存在 stuttering,但保持此命名以: // 1) 与 LuaEngine/LuaCoroutine 保持一致的 API 命名风格 // 2) 明确区分 Lua 上下文与其他上下文类型(如 context.Context) // 3) 保持向后兼容性 type LuaContext struct { Engine *LuaEngine Coroutine *LuaCoroutine RequestCtx *fasthttp.RequestCtx Variables map[string]string OutputBuffer []byte Phase Phase Exited bool } // luaContextPool LuaContext 对象池 var luaContextPool = sync.Pool{ New: func() any { return &LuaContext{ Variables: make(map[string]string), } }, } // AcquireContext 从池中获取 LuaContext func AcquireContext(engine *LuaEngine, req *fasthttp.RequestCtx) *LuaContext { v := luaContextPool.Get() lc, ok := v.(*LuaContext) if !ok { // Pool 的 New 函数返回 *LuaContext,类型断言不应失败 // 如果失败说明 Pool 被错误使用,panic 是合理的 panic("luaContextPool returned unexpected type") } lc.Engine = engine lc.RequestCtx = req lc.Phase = PhaseInit // Variables 和 OutputBuffer 已在 Release 中重置 return lc } // NewContext 创建请求上下文(从池中获取) func NewContext(engine *LuaEngine, req *fasthttp.RequestCtx) *LuaContext { return AcquireContext(engine, req) } // InitCoroutine 初始化协程 func (c *LuaContext) InitCoroutine() error { coro, err := c.Engine.NewCoroutine(c.RequestCtx) if err != nil { return err } c.Coroutine = coro return c.Coroutine.SetupSandbox() } // Execute 执行 Lua 脚本 func (c *LuaContext) Execute(script string) error { if c.Coroutine == nil { if err := c.InitCoroutine(); err != nil { return err } } return c.Coroutine.Execute(script) } // ExecuteFile 执行文件脚本 func (c *LuaContext) ExecuteFile(path string) error { if c.Coroutine == nil { if err := c.InitCoroutine(); err != nil { return err } } return c.Coroutine.ExecuteFile(path) } // SetPhase 设置当前阶段 func (c *LuaContext) SetPhase(phase Phase) { c.Phase = phase } // GetPhase 获取当前阶段 func (c *LuaContext) GetPhase() Phase { return c.Phase } // GetVariable 获取变量 func (c *LuaContext) GetVariable(name string) (string, bool) { val, ok := c.Variables[name] return val, ok } // SetVariable 设置变量 func (c *LuaContext) SetVariable(name, value string) { c.Variables[name] = value } // Write 输出内容 func (c *LuaContext) Write(data []byte) { c.OutputBuffer = append(c.OutputBuffer, data...) } // Say 输出内容并换行 func (c *LuaContext) Say(data string) { c.OutputBuffer = append(c.OutputBuffer, data...) c.OutputBuffer = append(c.OutputBuffer, '\n') } // Exit 退出请求处理 func (c *LuaContext) Exit(code int) { c.Exited = true c.RequestCtx.SetStatusCode(code) } // Release 释放资源并放回池中 func (c *LuaContext) Release() { if c.Coroutine != nil { c.Coroutine.Close() c.Coroutine = nil } // 重置所有可变状态,防止请求间污染 for k := range c.Variables { delete(c.Variables, k) } c.OutputBuffer = c.OutputBuffer[:0] c.Phase = PhaseInit c.Exited = false c.Engine = nil c.RequestCtx = nil luaContextPool.Put(c) } // FlushOutput 刷新输出到响应 func (c *LuaContext) FlushOutput() { if len(c.OutputBuffer) > 0 && c.RequestCtx != nil { // Write 返回写入的字节数和可能的错误 // 在响应刷新场景中,我们选择忽略错误,因为: // 1. fasthttp.RequestCtx.Write 内部已经处理了连接状态 // 2. 此阶段出错时请求处理已完成,无法向客户端报告 _, _ = c.RequestCtx.Write(c.OutputBuffer) c.OutputBuffer = c.OutputBuffer[:0] } }