Replace the single LState + coroutine model with an LState pool to
eliminate concurrent map read/write issues in gopher-lua. Each request
now gets a completely independent LState with its own Global table.
Key changes:
- Add LStatePool for managing pooled LState instances
- Remove shared Engine.L and coroutine-based execution
- Simplify coroutine.go: remove yield handling, use direct PCall
- Remove ngxRegisterMu lock (no longer needed with isolated LStates)
- Update config.go: add LStatePoolInitialSize/MaxSize settings
- Update tests to work with the new architecture
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- 所有 *_bench_test.go 文件从 for i := 0; i < b.N; i++ 改为 for b.Loop()
- 部分测试文件从 for i := 0; i < N; ... 改为 for range N 或 for i := range N
- 涵盖模块: cache, handler, http2, http3, loadbalance, logging, lua,
middleware/accesslog, middleware/bodylimit, middleware/rewrite,
middleware/security, netutil, resolver, server, ssl, stream
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>