3 Commits

Author SHA1 Message Date
xfy
6c7cf73c87 refactor(lua): replace single LState with LState pool architecture
Replace the single LState + coroutine model with an LState pool to
eliminate concurrent map read/write issues in gopher-lua. Each request
now gets a completely independent LState with its own Global table.

Key changes:
- Add LStatePool for managing pooled LState instances
- Remove shared Engine.L and coroutine-based execution
- Simplify coroutine.go: remove yield handling, use direct PCall
- Remove ngxRegisterMu lock (no longer needed with isolated LStates)
- Update config.go: add LStatePoolInitialSize/MaxSize settings
- Update tests to work with the new architecture

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 10:38:10 +08:00
xfy
7156bbc82f refactor(lua): 改进代码风格和文档注释
- 为 LuaEngine/LuaContext/LuaCoroutine 添加命名说明注释
- 为 Phase 常量添加文档注释
- 规范 import 排序顺序
- 处理 Write 返回值避免 lint 警告
- 修复文件末尾换行符

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 16:55:38 +08:00
xfy
7a66e350f0 feat(lua): 添加 Lua 脚本嵌入支持
- 基于 gopher-lua 实现类似 OpenResty 的脚本嵌入能力
- LuaEngine: server 级单 LState + 请求级临时协程
- LuaContext: 请求上下文,变量存储和阶段管理
- LuaCoroutine: 沙箱隔离,Yield/Resume 循环,执行超时
- CodeCache: 字节码缓存,LRU 淘汰 + TTL 过期
- 新增 testify 用于测试断言

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-10 14:19:03 +08:00