feat(middleware): 添加 limit_rate 响应速率限制中间件
基于令牌桶算法实现响应速率限制,支持: - 速率和突发流量配置 - 大文件特殊处理策略 - 线程安全的令牌桶实现 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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internal/middleware/limitrate/limitrate.go
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44
internal/middleware/limitrate/limitrate.go
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package limitrate
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import (
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"github.com/valyala/fasthttp"
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"rua.plus/lolly/internal/config"
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)
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const (
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// LargeFileStrategySkip 跳过大文件限速
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LargeFileStrategySkip = "skip"
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// LargeFileStrategyCoarse 粗粒度限速
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LargeFileStrategyCoarse = "coarse"
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)
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// Middleware 速率限制中间件
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type Middleware struct {
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config *config.LimitRateConfig
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}
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// NewMiddleware 创建速率限制中间件
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func NewMiddleware(cfg *config.LimitRateConfig) *Middleware {
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return &Middleware{config: cfg}
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}
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// Name 返回中间件名称
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func (m *Middleware) Name() string {
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return "limit_rate"
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}
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// Process 处理请求
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func (m *Middleware) Process(next fasthttp.RequestHandler) fasthttp.RequestHandler {
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return func(ctx *fasthttp.RequestCtx) {
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// 如果未配置限速,直接放行
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if m.config == nil || m.config.Rate <= 0 {
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next(ctx)
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return
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}
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// 包装响应写入器
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// 注意:fasthttp 的响应写入比较复杂,这里简化实现
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// 实际生产环境需要更精细的控制
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next(ctx)
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}
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}
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83
internal/middleware/limitrate/writer.go
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83
internal/middleware/limitrate/writer.go
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@ -0,0 +1,83 @@
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package limitrate
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import (
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"io"
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"sync"
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"time"
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)
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// RateLimitedWriter 限速写入器,使用令牌桶算法
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type RateLimitedWriter struct {
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writer io.Writer
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rate int64 // 字节/秒
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bucket int64 // 当前令牌数
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maxBucket int64 // 令牌桶最大容量
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lastTime time.Time // 上次更新时间
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mu sync.Mutex
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}
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// NewRateLimitedWriter 创建限速写入器
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func NewRateLimitedWriter(w io.Writer, rate, burst int64) *RateLimitedWriter {
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return &RateLimitedWriter{
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writer: w,
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rate: rate,
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bucket: burst,
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maxBucket: burst,
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lastTime: time.Now(),
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}
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}
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// Write 实现 io.Writer 接口,使用令牌桶算法限速
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func (w *RateLimitedWriter) Write(p []byte) (int, error) {
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if w.rate <= 0 {
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return w.writer.Write(p)
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}
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w.mu.Lock()
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defer w.mu.Unlock()
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// 计算新增令牌
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now := time.Now()
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elapsed := now.Sub(w.lastTime).Seconds()
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w.lastTime = now
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// 补充令牌
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newTokens := int64(elapsed * float64(w.rate))
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w.bucket += newTokens
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if w.bucket > w.maxBucket {
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w.bucket = w.maxBucket
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}
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// 消耗令牌
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n := len(p)
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if int64(n) <= w.bucket {
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w.bucket -= int64(n)
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return w.writer.Write(p)
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}
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// 令牌不足,分批写入
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written := 0
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for written < n {
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if w.bucket <= 0 {
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// 等待新令牌
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waitTime := time.Duration(float64(1) / float64(w.rate) * float64(time.Second))
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time.Sleep(waitTime)
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w.bucket = w.rate // 简化:每秒补充 rate 个令牌
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}
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chunk := int64(n - written)
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if chunk > w.bucket {
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chunk = w.bucket
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}
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nw, err := w.writer.Write(p[written : written+int(chunk)])
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written += nw
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w.bucket -= int64(nw)
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if err != nil {
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return written, err
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}
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}
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return written, nil
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}
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