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https://github.com/DefectingCat/DefectingCat.github.io
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159 lines
4.5 KiB
TypeScript
159 lines
4.5 KiB
TypeScript
'use client';
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/*
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Auto-generated by: https://github.com/pmndrs/gltfjsx
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Author: david.campuzano (https://sketchfab.com/david.campuzano)
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License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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Source: https://sketchfab.com/3d-models/hacker-room-stylized-a0cfe6edf2dd494c8a95addf6bb13a10
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Title: Hacker Room - Stylized
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*/
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import { useGLTF, useTexture } from '@react-three/drei';
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import { useLoader } from '@react-three/fiber';
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import { JSX } from 'react';
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import * as THREE from 'three';
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import { DRACOLoader, GLTF, GLTFLoader } from 'three-stdlib';
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type GLTFResult = GLTF & {
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nodes: {
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computer_computer_mat_0: THREE.Mesh;
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server_server_mat_0: THREE.Mesh;
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vhs_vhsPlayer_mat_0: THREE.Mesh;
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shelf_stand_mat_0: THREE.Mesh;
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keyboard_mat_mat_mat_0: THREE.Mesh;
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arm_arm_mat_0: THREE.Mesh;
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Tv_tv_mat_0: THREE.Mesh;
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table_table_mat_0: THREE.Mesh;
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Cables_cables_mat_0: THREE.Mesh;
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props_props_mat_0: THREE.Mesh;
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screen_screens_0: THREE.Mesh;
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screen_glass_glass_0: THREE.Mesh;
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peripherals_key_mat_0: THREE.Mesh;
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};
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materials: {
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computer_mat: THREE.MeshStandardMaterial;
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server_mat: THREE.MeshStandardMaterial;
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vhsPlayer_mat: THREE.MeshStandardMaterial;
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stand_mat: THREE.MeshStandardMaterial;
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mat_mat: THREE.MeshStandardMaterial;
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arm_mat: THREE.MeshStandardMaterial;
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tv_mat: THREE.MeshStandardMaterial;
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table_mat: THREE.MeshStandardMaterial;
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cables_mat: THREE.MeshStandardMaterial;
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props_mat: THREE.MeshStandardMaterial;
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screens: THREE.MeshStandardMaterial;
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glass: THREE.MeshPhysicalMaterial;
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key_mat: THREE.MeshStandardMaterial;
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};
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};
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export function Model(props: JSX.IntrinsicElements['group']) {
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const { nodes, materials } = useLoader(
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GLTFLoader,
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'/models/hacker-room/hacker-room.glb',
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(loader) => {
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('/libs/draco/');
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loader.setDRACOLoader(dracoLoader);
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},
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) as unknown as GLTFResult;
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const moniterTexture = useTexture('/texture/desk/monitor.png');
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const screenTexture = useTexture('/texture/desk/screen.png');
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const tableTexture = useTexture('/texture/desk/table.png');
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return (
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<group {...props} dispose={null}>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.computer_computer_mat_0.geometry}
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material={materials.computer_mat}
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>
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<meshMatcapMaterial map={moniterTexture} />
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</mesh>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.server_server_mat_0.geometry}
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material={materials.server_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.vhs_vhsPlayer_mat_0.geometry}
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material={materials.vhsPlayer_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.shelf_stand_mat_0.geometry}
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material={materials.stand_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.keyboard_mat_mat_mat_0.geometry}
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material={materials.mat_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.arm_arm_mat_0.geometry}
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material={materials.arm_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.Tv_tv_mat_0.geometry}
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material={materials.tv_mat}
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>
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<meshMatcapMaterial map={moniterTexture} />
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</mesh>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.table_table_mat_0.geometry}
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material={materials.table_mat}
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>
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<meshMatcapMaterial map={tableTexture} />
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</mesh>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.Cables_cables_mat_0.geometry}
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material={materials.cables_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.props_props_mat_0.geometry}
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material={materials.props_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.screen_screens_0.geometry}
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material={materials.screens}
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>
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<meshMatcapMaterial map={screenTexture} />
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</mesh>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.screen_glass_glass_0.geometry}
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material={materials.glass}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.peripherals_key_mat_0.geometry}
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material={materials.key_mat}
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/>
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</group>
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);
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}
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useGLTF.preload('/models/hacker-room/hacker-room.glb');
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export default Model;
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