add camera zoom animation

add react spring
This commit is contained in:
DefectingCat
2023-09-15 11:08:51 +08:00
parent c9038f72ec
commit f1183a5eca
3 changed files with 81 additions and 6 deletions

View File

@ -1,3 +1,4 @@
import { easings, useSpring } from '@react-spring/three';
import { useFrame, useLoader, useThree } from '@react-three/fiber';
import { useEffect, useRef } from 'react';
import * as THREE from 'three';
@ -9,6 +10,26 @@ const CloudModel = () => {
const camera = useThree((state) => state.camera);
const [_, api] = useSpring(
{
from: {
z: camera.position.z,
},
config: {
duration: 1200,
easing: easings.easeOutCirc,
},
to: {
z: camera.position.z - 2,
},
pause: true,
onChange: (e) => {
camera.position.z = Number(e.value.z);
},
},
[],
);
const gltf = useLoader(
GLTFLoader,
'./models/cloud_station/modelDraco.gltf',
@ -26,27 +47,27 @@ const CloudModel = () => {
gltf.scene.position.set(0, 0, 0);
camera.position.y = 2.2;
camera.lookAt(0, 1.2, 0);
setTimeout(() => {
api.resume();
}, 1000);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// update camera position
const vec = useRef(new THREE.Vector3());
useFrame(({ mouse, camera }, delta) => {
vec.current.set(-mouse.x * 2, -mouse.y * 2 + 2.2, camera.position.z);
mixer.current?.update(delta);
vec.current.set(-mouse.x * 3, -mouse.y * 3 + 2.2, camera.position.z);
camera.position.lerp(vec.current, 0.025);
camera.lookAt(0, 1.2, 0);
});
return (
<>
<mesh position={[0, 1.2, 0]}>
<boxGeometry />
<meshStandardMaterial />
</mesh>
<primitive object={gltf.scene} />
{/* <OrbitControls /> */}
<axesHelper args={[5]} />
{/* <axesHelper args={[5]} /> */}
</>
);
};