adjust about page camera position

add leva
This commit is contained in:
DefectingCat
2023-09-15 09:40:53 +08:00
parent d235d6955a
commit c9038f72ec
4 changed files with 544 additions and 26 deletions

View File

@ -9,13 +9,14 @@ const CloudModel = lazy(() => import('components/models/cloud-model'));
const AboutModel = () => {
return (
<>
<div className={clsx('fixed top-0 left-0 -z-10', 'w-full h-full')}>
<div className={clsx('fixed top-0 left-0 z-10', 'w-full h-full')}>
<Canvas>
<ambientLight color={0xffffff} intensity={0.6} />
<Suspense fallback={<></>}>
<CloudModel />
</Suspense>
</Canvas>
{/* <Leva /> */}
</div>
</>
);

View File

@ -1,15 +1,14 @@
import { useFrame, useLoader, useThree } from '@react-three/fiber';
import { getMousePosition } from 'lib/utils';
import { useEffect, useRef } from 'react';
import * as THREE from 'three';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { rotationX, rotationY } from './home-model';
const CloudModel = () => {
const mixer = useRef<THREE.AnimationMixer | null>(null);
const camera = useThree((state) => state.camera);
const gltf = useLoader(
GLTFLoader,
'./models/cloud_station/modelDraco.gltf',
@ -24,34 +23,30 @@ const CloudModel = () => {
gltf.animations.forEach((clip) => {
mixer.current?.clipAction(clip).play();
});
const halfWidth = Math.floor(window.innerWidth / 2);
const halfHeight = Math.floor(window.innerHeight / 2);
const moveHandler = (e: MouseEvent | globalThis.TouchEvent) => {
const { x, y } = getMousePosition(e);
// > 0 is right, < 0 is left
// if (directionX > 0) root.rotation.y += 0.01;
gltf.scene.rotation.x = rotationX * ((y - halfHeight) / halfHeight);
gltf.scene.rotation.y = rotationY * ((x - halfWidth) / halfWidth);
};
window.addEventListener('mousemove', moveHandler);
window.addEventListener('touchmove', moveHandler);
return () => {
window.removeEventListener('mousemove', moveHandler);
window.removeEventListener('touchmove', moveHandler);
};
gltf.scene.position.set(0, 0, 0);
camera.position.y = 2.2;
camera.lookAt(0, 1.2, 0);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
useFrame((_, delta) => {
// update camera position
const vec = useRef(new THREE.Vector3());
useFrame(({ mouse, camera }, delta) => {
vec.current.set(-mouse.x * 2, -mouse.y * 2 + 2.2, camera.position.z);
mixer.current?.update(delta);
camera.position.lerp(vec.current, 0.025);
camera.lookAt(0, 1.2, 0);
});
return (
<>
<mesh position={[0, 1.2, 0]}>
<boxGeometry />
<meshStandardMaterial />
</mesh>
<primitive object={gltf.scene} />
{/* <OrbitControls /> */}
<axesHelper args={[5]} />
</>
);
};