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https://github.com/DefectingCat/DefectingCat.github.io
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Adjust loading component in blog page fix #38
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@ -4,9 +4,10 @@ date: '2022-04-13'
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tags: ['three.js', 'JavaScript']
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---
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import Layout from 'layouts/MDXLayout';
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import dynamic from 'next/dynamic';
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import Image from 'components/mdx/Image';
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import image1 from 'public/images/p/how-to-load-a-background-with-threejs/Skybox_example.png';
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export const RUASandpack = dynamic(() => import('components/RUA/RUASandpack'));
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@ -16,7 +17,7 @@ export const meta = {
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tags: ['three.js', 'JavaScript'],
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};
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export default ({children}) => <Layout {...meta}>{children}</Layout>;
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export default ({ children }) => <Layout {...meta}>{children}</Layout>;
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## Three.js setup
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@ -59,46 +60,46 @@ renderer.render(scene, camera);
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Now, we can get a black canvas in our document.
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export const main = `
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export const main = `import { useEffect, useRef } from 'react';
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import * as THREE from 'three';
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`;
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export default function App() {
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const ref = useRef(null);
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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useEffect(() => {
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const renderer = new THREE.WebGLRenderer({
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canvas: ref.current,
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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const render = (time) => {
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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};
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requestAnimationFrame(render);
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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render(0);
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}
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window.addEventListener('resize', onWindowResize);
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return () => {
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window.removeEventListener('resize', onWindowResize);
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};
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}, []);
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return (
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<>
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<canvas ref={ref}></canvas>
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</>
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)
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}`;
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export const styles = `* {
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padding: 0;
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@ -141,7 +142,7 @@ We need set texture to cube box each side. so we need six pictures.
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The skybos is six images that can be connected each other.
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<Image src={image1} alt="Skyboxes example"/>
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<Image src={image1} alt="Skyboxes example" />
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We just need load six images in some order, and set them to the scene background.
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@ -183,67 +184,67 @@ controls.enablePan = false;
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controls.update();
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```
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export const main2 = `
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export const main2 = `import { useEffect, useRef } from "react";
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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const manager = new THREE.LoadingManager();
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manager.onProgress = (item, loaded, total) => {
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console.log(loaded, total);
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};
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export default function App() {
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const ref = useRef(null);
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const scene = new THREE.Scene();
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const sky = new THREE.CubeTextureLoader(manager).load([
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_ft.png",
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_bk.png",
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_up.png",
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_dn.png",
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_rt.png",
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"https://raw.githubusercontent.com/DefectingCat/three-playground/master/src/assets/first-project/skybox/corona_lf.png"
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]);
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scene.background = sky;
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const camera = new THREE.PerspectiveCamera(
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75,
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window.innerWidth / window.innerHeight,
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0.1,
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1000
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);
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camera.position.set(0, 1, 0);
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camera.up.set(0, 0, 1);
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scene.add(camera);
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useEffect(() => {
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const renderer = new THREE.WebGLRenderer({
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canvas: ref.current
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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const controls = new OrbitControls(camera, ref.current);
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controls.enablePan = false;
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controls.target.set(0, 0, 0);
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controls.update();
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const render = (time) => {
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renderer.render(scene, camera);
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requestAnimationFrame(render);
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};
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requestAnimationFrame(render);
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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render(0);
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}
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window.addEventListener("resize", onWindowResize);
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return () => {
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window.removeEventListener("resize", onWindowResize);
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};
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}, []);
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return (
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<>
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<canvas ref={ref}></canvas>
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</>
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);
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}
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`;
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<RUASandpack
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