change home model to lazy load

This commit is contained in:
DefectingCat
2023-08-17 17:05:33 +08:00
parent 9ec0e8fcee
commit 95faa960db
4 changed files with 56 additions and 44 deletions

View File

@ -0,0 +1,82 @@
import { useThree, useLoader, useFrame } from '@react-three/fiber';
import { getMousePosition } from 'lib/utils';
import { useRef, useEffect } from 'react';
import * as THREE from 'three';
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import useStore from 'store';
import { rotationX, rotationY } from './home-model';
const CatModel = () => {
const mixer = useRef<THREE.AnimationMixer | null>(null);
const toggleLoading = useStore((state) => state.toggleLoading);
const camera = useThree((state) => state.camera);
const gltf = useLoader(
GLTFLoader,
'./models/just_a_hungry_cat/modelDraco.gltf',
(loader) => {
const dracoLoader = new DRACOLoader();
dracoLoader.setDecoderPath('./libs/draco/');
loader.setDRACOLoader(dracoLoader);
},
);
useEffect(() => {
// After model loaded.
mixer.current = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => {
mixer.current?.clipAction(clip).play();
});
camera.position.x = -5.66648088408735e-8;
camera.position.y = 0.3;
camera.position.z = 1.5;
toggleLoading(false);
const halfWidth = Math.floor(window.innerWidth / 2);
const halfHeight = Math.floor(window.innerHeight / 2);
const moveHandler = (e: MouseEvent | globalThis.TouchEvent) => {
const { x, y } = getMousePosition(e);
// > 0 is right, < 0 is left
// if (directionX > 0) root.rotation.y += 0.01;
gltf.scene.rotation.x = rotationX * ((y - halfHeight) / halfHeight);
gltf.scene.rotation.y = rotationY * ((x - halfWidth) / halfWidth);
};
window.addEventListener('mousemove', moveHandler);
window.addEventListener('touchmove', moveHandler);
return () => {
window.removeEventListener('mousemove', moveHandler);
window.removeEventListener('touchmove', moveHandler);
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
useFrame((_, delta) => {
mixer.current?.update(delta);
});
// const spotRef = useRef<THREE.SpotLight>(null);
// useHelper(spotRef as any, THREE.SpotLightHelper, 'red');
const objectRef = useRef<THREE.Object3D>(null);
return (
<>
{/* spot light target */}
<object3D position={[0, 0.5, -0.5]} ref={objectRef} />
<spotLight
color={0xffffff}
intensity={5}
// distance={1000}
angle={15}
target={objectRef.current ?? undefined}
position={[0, 0.5, 1.5]}
/>
<primitive object={gltf.scene} />
{/* <OrbitControls camera={camera} /> */}
</>
);
};
export default CatModel;