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https://github.com/DefectingCat/DefectingCat.github.io
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feat: add home page model
This commit is contained in:
78
components/models/home/computer-desk.tsx
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78
components/models/home/computer-desk.tsx
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'use client';
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import { Canvas } from '@react-three/fiber';
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import { lazy, Suspense } from 'react';
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import Loading from './loading';
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import { PerspectiveCamera } from '@react-three/drei/core/PerspectiveCamera';
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import { Leva, useControls } from 'leva';
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const ComputerModel = lazy(
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() => import('components/models/home/computer-model'),
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);
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const ComputerDesk = () => {
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const c = useControls('RUARoom', {
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positionX: {
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value: 0,
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min: -10,
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max: 10,
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step: 0.1,
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},
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positionY: {
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value: 0,
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min: -10,
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max: 10,
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step: 0.1,
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},
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positionZ: {
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value: 0,
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min: -10,
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max: 10,
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step: 0.01,
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},
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rotationX: {
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value: 0,
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min: -Math.PI,
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max: Math.PI,
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step: 0.01,
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},
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rotationY: {
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value: 0,
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min: -Math.PI,
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max: Math.PI,
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step: 0.01,
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},
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rotationZ: {
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value: 0,
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min: -Math.PI,
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max: Math.PI,
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step: 0.001,
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},
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scale: {
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value: 1,
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min: 0.1,
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max: 10,
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step: 0.01,
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},
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});
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return (
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<>
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<Canvas>
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<Suspense fallback={<Loading />}>
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<ambientLight intensity={1} />
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<directionalLight position={[10, 10, 10]} intensity={0.5} />
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<ComputerModel
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scale={0.1}
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position={[0.6, -6.0, 0]}
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rotation={[0, -Math.PI, 0]}
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/>
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<PerspectiveCamera makeDefault position={[0, 0, 30]} />
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</Suspense>
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</Canvas>
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<Leva />
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</>
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);
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};
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export default ComputerDesk;
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154
components/models/home/computer-model.tsx
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154
components/models/home/computer-model.tsx
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'use client';
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/*
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Auto-generated by: https://github.com/pmndrs/gltfjsx
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Author: david.campuzano (https://sketchfab.com/david.campuzano)
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License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
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Source: https://sketchfab.com/3d-models/hacker-room-stylized-a0cfe6edf2dd494c8a95addf6bb13a10
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Title: Hacker Room - Stylized
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*/
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import { useGLTF } from '@react-three/drei';
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import { useLoader } from '@react-three/fiber';
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import { JSX } from 'react';
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import * as THREE from 'three';
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import { DRACOLoader, GLTF, GLTFLoader } from 'three-stdlib';
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type GLTFResult = GLTF & {
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nodes: {
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computer_computer_mat_0: THREE.Mesh;
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server_server_mat_0: THREE.Mesh;
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vhs_vhsPlayer_mat_0: THREE.Mesh;
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shelf_stand_mat_0: THREE.Mesh;
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keyboard_mat_mat_mat_0: THREE.Mesh;
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arm_arm_mat_0: THREE.Mesh;
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Tv_tv_mat_0: THREE.Mesh;
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table_table_mat_0: THREE.Mesh;
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Cables_cables_mat_0: THREE.Mesh;
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props_props_mat_0: THREE.Mesh;
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screen_screens_0: THREE.Mesh;
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screen_glass_glass_0: THREE.Mesh;
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Ground_ground_mat_0: THREE.Mesh;
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peripherals_key_mat_0: THREE.Mesh;
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};
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materials: {
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computer_mat: THREE.MeshStandardMaterial;
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server_mat: THREE.MeshStandardMaterial;
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vhsPlayer_mat: THREE.MeshStandardMaterial;
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stand_mat: THREE.MeshStandardMaterial;
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mat_mat: THREE.MeshStandardMaterial;
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arm_mat: THREE.MeshStandardMaterial;
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tv_mat: THREE.MeshStandardMaterial;
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table_mat: THREE.MeshStandardMaterial;
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cables_mat: THREE.MeshStandardMaterial;
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props_mat: THREE.MeshStandardMaterial;
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screens: THREE.MeshStandardMaterial;
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glass: THREE.MeshPhysicalMaterial;
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ground_mat: THREE.MeshStandardMaterial;
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key_mat: THREE.MeshStandardMaterial;
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};
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};
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export function Model(props: JSX.IntrinsicElements['group']) {
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const { nodes, materials } = useLoader(
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GLTFLoader,
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'/models/hacker-room/hacker_room_-_stylized-processed.glb',
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(loader) => {
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('/libs/draco/');
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loader.setDRACOLoader(dracoLoader);
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},
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) as unknown as GLTFResult;
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return (
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<group {...props} dispose={null}>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.computer_computer_mat_0.geometry}
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material={materials.computer_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.server_server_mat_0.geometry}
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material={materials.server_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.vhs_vhsPlayer_mat_0.geometry}
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material={materials.vhsPlayer_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.shelf_stand_mat_0.geometry}
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material={materials.stand_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.keyboard_mat_mat_mat_0.geometry}
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material={materials.mat_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.arm_arm_mat_0.geometry}
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material={materials.arm_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.Tv_tv_mat_0.geometry}
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material={materials.tv_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.table_table_mat_0.geometry}
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material={materials.table_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.Cables_cables_mat_0.geometry}
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material={materials.cables_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.props_props_mat_0.geometry}
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material={materials.props_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.screen_screens_0.geometry}
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material={materials.screens}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.screen_glass_glass_0.geometry}
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material={materials.glass}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.Ground_ground_mat_0.geometry}
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material={materials.ground_mat}
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/>
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<mesh
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castShadow
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receiveShadow
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geometry={nodes.peripherals_key_mat_0.geometry}
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material={materials.key_mat}
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/>
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</group>
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);
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}
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useGLTF.preload('/models/hacker-room/hacker_room_-_stylized-processed.glb');
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export default Model;
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26
components/models/home/loading.tsx
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26
components/models/home/loading.tsx
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import { Html, useProgress } from '@react-three/drei';
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import clsx from 'clsx';
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import RUALoading from 'components/rua/loading/rua-loading';
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const Loading = () => {
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const { progress } = useProgress();
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console.log(progress);
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return (
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<Html as="div">
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<div
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className={clsx(
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'h-full w-full absolute',
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'top-0 left-0 flex',
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'justify-center items-center',
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'bg-bluish-gray dark:bg-rua-gray-900',
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'transition-all duration-300',
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)}
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>
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<RUALoading />
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</div>
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</Html>
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);
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};
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export default Loading;
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