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patch 9.1.1432: GTK GUI: Buffer menu does not handle unicode correctly
Problem: GTK GUI: Buffer menu does not handle unicode correctly Solution: Get rid of the BMHash() function (SUN Haitao) fixes: #17403 closes: #17405 Signed-off-by: SUN Haitao <sunhaitao@devtaste.com> Signed-off-by: Christian Brabandt <cb@256bit.org>
This commit is contained in:
committed by
Christian Brabandt
parent
d6c9ac97a0
commit
08896dd330
@ -2,7 +2,7 @@
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" You can also use this as a start for your own set of menus.
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" You can also use this as a start for your own set of menus.
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"
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"
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" Maintainer: The Vim Project <https://github.com/vim/vim>
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" Maintainer: The Vim Project <https://github.com/vim/vim>
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" Last Change: 2023 Aug 10
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" Last Change: 2025 Jun 04
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" Former Maintainer: Bram Moolenaar <Bram@vim.org>
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" Former Maintainer: Bram Moolenaar <Bram@vim.org>
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" Note that ":an" (short for ":anoremenu") is often used to make a menu work
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" Note that ":an" (short for ":anoremenu") is often used to make a menu work
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@ -693,12 +693,7 @@ def s:BMAdd()
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if s:bmenu_count == &menuitems && s:bmenu_short == 0
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if s:bmenu_count == &menuitems && s:bmenu_short == 0
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s:BMShow()
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s:BMShow()
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else
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else
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var name = expand("<afile>")
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s:BMRedraw()
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var num = str2nr(expand("<abuf>"))
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if s:BMCanAdd(name, num)
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s:BMFilename(name, num)
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s:bmenu_count += 1
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endif
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endif
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endif
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endif
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endif
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enddef
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enddef
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@ -746,6 +741,10 @@ def s:BMShow()
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s:bmenu_count = 0
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s:bmenu_count = 0
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s:bmenu_items = {}
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s:bmenu_items = {}
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s:BMRedraw()
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enddef
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def s:BMRedraw()
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# Remove old menu, if it exists; keep one entry to avoid a torn off menu to
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# Remove old menu, if it exists; keep one entry to avoid a torn off menu to
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# disappear. Use try/catch to avoid setting v:errmsg
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# disappear. Use try/catch to avoid setting v:errmsg
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try
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try
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@ -768,26 +767,30 @@ def s:BMShow()
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unmenu &Buffers.Dummy
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unmenu &Buffers.Dummy
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# figure out how many buffers there are
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# figure out how many buffers there are
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var buffer_menu_items = []
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var buf = 1
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var buf = 1
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while buf <= bufnr('$')
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while buf <= bufnr('$')
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if s:BMCanAdd(bufname(buf), buf)
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var name = bufname(buf)
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s:bmenu_count = s:bmenu_count + 1
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if s:BMCanAdd(name, buf)
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add(buffer_menu_items, [substitute(name, ".", '\L\0', ""), name, buf])
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endif
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endif
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buf += 1
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buf += 1
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endwhile
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endwhile
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s:bmenu_count = len(buffer_menu_items)
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if s:bmenu_count <= &menuitems
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if s:bmenu_count <= &menuitems
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s:bmenu_short = 0
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s:bmenu_short = 0
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endif
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endif
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# iterate through buffer list, adding each buffer to the menu:
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# iterate through buffer list, adding each buffer to the menu:
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buf = 1
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sort(buffer_menu_items)
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while buf <= bufnr('$')
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var name = bufname(buf)
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var i = 0
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if s:BMCanAdd(name, buf)
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for menu_item in buffer_menu_items
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call s:BMFilename(name, buf)
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s:BMFilename(menu_item[1], menu_item[2], i)
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endif
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i += 1
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buf += 1
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endfor
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endwhile
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s:bmenu_wait = 0
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s:bmenu_wait = 0
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aug buffer_list
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aug buffer_list
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au!
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au!
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@ -796,22 +799,6 @@ def s:BMShow()
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aug END
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aug END
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enddef
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enddef
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def s:BMHash(name: string): number
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# Make name all upper case, so that chars are between 32 and 96
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var nm = substitute(name, ".*", '\U\0', "")
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var sp: number
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if has("ebcdic")
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# HACK: Replace all non alphabetics with 'Z'
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# Just to make it work for now.
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nm = substitute(nm, "[^A-Z]", 'Z', "g")
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sp = char2nr('A') - 1
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else
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sp = char2nr(' ')
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endif
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# convert first six chars into a number for sorting:
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return (char2nr(nm[0]) - sp) * 0x800000 + (char2nr(nm[1]) - sp) * 0x20000 + (char2nr(nm[2]) - sp) * 0x1000 + (char2nr(nm[3]) - sp) * 0x80 + (char2nr(nm[4]) - sp) * 0x20 + (char2nr(nm[5]) - sp)
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enddef
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def s:BMHash2(name: string): string
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def s:BMHash2(name: string): string
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var nm = substitute(name, ".", '\L\0', "")
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var nm = substitute(name, ".", '\L\0', "")
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if nm[0] < 'a' || nm[0] > 'z'
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if nm[0] < 'a' || nm[0] > 'z'
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@ -832,17 +819,16 @@ def s:BMHash2(name: string): string
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enddef
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enddef
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" Insert a buffer name into the buffer menu.
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" Insert a buffer name into the buffer menu.
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def s:BMFilename(name: string, num: number)
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def s:BMFilename(name: string, num: number, index: number)
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var munge = s:BMMunge(name, num)
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var munge = s:BMMunge(name, num)
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var hash = s:BMHash(munge)
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var cmd: string
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var cmd: string
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if s:bmenu_short == 0
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if s:bmenu_short == 0
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s:bmenu_items[num] = munge
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s:bmenu_items[num] = munge
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cmd = 'an ' .. g:bmenu_priority .. '.' .. hash .. ' &Buffers.' .. munge
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cmd = 'an ' .. g:bmenu_priority .. '.9999.' .. index .. ' &Buffers.' .. munge
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else
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else
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var menu_name = s:BMHash2(munge) .. munge
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var menu_name = s:BMHash2(munge) .. munge
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s:bmenu_items[num] = menu_name
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s:bmenu_items[num] = menu_name
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cmd = 'an ' .. g:bmenu_priority .. '.' .. hash .. '.' .. hash .. ' &Buffers.' .. menu_name
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cmd = 'an ' .. g:bmenu_priority .. '.9999.0.' .. index .. ' &Buffers.' .. menu_name
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endif
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endif
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exe cmd .. ' :confirm b' .. num .. '<CR>'
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exe cmd .. ' :confirm b' .. num .. '<CR>'
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enddef
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enddef
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@ -1769,4 +1769,17 @@ func Test_CursorHold_not_triggered_at_startup()
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call assert_equal(['g:cursorhold_triggered=0'], found)
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call assert_equal(['g:cursorhold_triggered=0'], found)
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endfunc
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endfunc
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" Test that buffer names are shown at the end in the :Buffers menu
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func Test_Buffers_Menu()
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doautocmd LoadBufferMenu VimEnter
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let name = '天'
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exe ':badd ' .. name
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let nr = bufnr('$')
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let cmd = printf(':amenu Buffers.%s\ (%d)', name, nr)
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let menu = split(execute(cmd), '\n')[1]
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call assert_match('^9999 '.. name, menu)
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endfunc
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" vim: shiftwidth=2 sts=2 expandtab
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" vim: shiftwidth=2 sts=2 expandtab
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@ -709,6 +709,8 @@ static char *(features[]) =
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static int included_patches[] =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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{ /* Add new patch number below this line */
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/**/
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1432,
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/**/
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/**/
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1431,
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1431,
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/**/
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/**/
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