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There are a number of cmake variables and cache variables that need to be passed to all dependencies. This is not only cumbersome, but also fragile as it's easy to miss adding or removing a flag from a dependency by accident. Introducing a global variable that controls all builds makes it much easier to handle our dependencies. Also fixes the currently broken release workflow as we need to pass the CMAKE_OSX_ARCHITECTURES variable to all dependencies built with cmake.
17 lines
539 B
CMake
17 lines
539 B
CMake
if(USE_EXISTING_SRC_DIR)
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unset(TREESITTER_URL)
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endif()
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ExternalProject_Add(tree-sitter
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URL ${TREESITTER_URL}
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URL_HASH SHA256=${TREESITTER_SHA256}
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DOWNLOAD_NO_PROGRESS TRUE
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DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/tree-sitter
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INSTALL_DIR ${DEPS_INSTALL_DIR}
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PATCH_COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/cmake/TreesitterCMakeLists.txt
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${DEPS_BUILD_DIR}/src/tree-sitter/CMakeLists.txt
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CMAKE_ARGS ${DEPS_CMAKE_ARGS}
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CMAKE_CACHE_ARGS ${DEPS_CMAKE_CACHE_ARGS})
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list(APPEND THIRD_PARTY_DEPS tree-sitter)
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