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loop_close: call uv_stop(), fix bug
- Call uv_stop(). - Restore `uv_loop_close` condition (braindead cosmetic change froma2efc9cf8b
that caused uv_loop_close *not* to be called if wait=false, sorry). Not doing `uv_walk(() => uv_close)`: see source comment for explanation. fix #11820 fix #7376 Q: Should we restore use of `UV_RUN_DEFAULT`/`UV_RUN_ONCE` (removed ina2efc9cf8b
)? A: The while-loop (hopefully) achieves the same purpose while avoiding a hang.
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@ -116,10 +116,20 @@ void loop_on_put(MultiQueue *queue, void *data)
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uv_stop(&loop->uv);
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}
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/// Closes `loop` and its handles, and frees its structures.
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///
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/// @param loop Loop to destroy
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/// @param wait Wait briefly for handles to deref
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///
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/// @returns false if the loop could not be closed gracefully
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bool loop_close(Loop *loop, bool wait)
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{
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bool rv = true;
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// Loop won’t block for I/O after this.
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uv_stop(&loop->uv);
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// TODO(justinmk): Close all (lua/luv!) handles. But walk_cb() needs to call
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// the resource-specific close-callbacks...
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// uv_walk((h) => { if !uv_is_closing(h) { uv_close(h, …) } })
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uv_mutex_destroy(&loop->mutex);
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uv_close((uv_handle_t *)&loop->children_watcher, NULL);
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uv_close((uv_handle_t *)&loop->children_kill_timer, NULL);
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@ -127,11 +137,14 @@ bool loop_close(Loop *loop, bool wait)
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uv_close((uv_handle_t *)&loop->async, NULL);
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uint64_t start = wait ? os_hrtime() : 0;
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while (true) {
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// Run the loop to tickle close-callbacks (which should then free memory).
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// Use UV_RUN_NOWAIT to avoid a hang. #11820
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uv_run(&loop->uv, UV_RUN_NOWAIT);
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if (!wait || (uv_loop_close(&loop->uv) != UV_EBUSY)) {
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if ((uv_loop_close(&loop->uv) != UV_EBUSY) || !wait) {
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break;
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}
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if (os_hrtime() - start >= 2 * 1000000000) {
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uint64_t elapsed_s = (os_hrtime() - start) / 1000000000; // seconds
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if (elapsed_s >= 2) {
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// Some libuv resource was not correctly deref'd. Log and bail.
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rv = false;
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ELOG("uv_loop_close() hang?");
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